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Circle
A two dimensional shape made by drawing a curve that is always the same distance from a center. All points are the same distance from the center.
Learn about circles at MathIsFun.com
The following show examples of creating circles. The radius specifies the size. The resolution option determines the number of segments to create in 360 degrees of rotation.
Note: See the start of 2D Primitives for information about the resolution of two dimensional shapes.
Defaults:
- radius : 1
- center : [0,0]
- resolution: defaultResolution2D (32)
let c1 = circle(1) let c2 = circle({r: 2, fn:5}) // fn = number of segments to approximate the circle let c3 = circle({r: 3, center: true})
The CSG library functions can also be used. NOTE: Deprecated in the V2 API
let c4 = CAG.circle({center: [0,0], radius: 3, resolution: 32})
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